Stable channel

下载 InputStitchDownload InputStitch

正式版通过 GitHub Releases 分发。程序是便携 EXE,无需安装器;现代 64 位 Windows 电脑通常直接选择 x64。

Stable builds are distributed through GitHub Releases. InputStitch is a portable EXE with no installer; most modern Windows PCs should choose x64.

Stable
v1.4.1
Windows

1.4.1 是 1.4.0 的界面生命周期稳定性修复版,修复“管理映射层”菜单在 WinForms 点击收尾阶段可能抛出 ObjectDisposedException 的问题;1.4.0 的功能与配置格式保持不变。

1.4.1 is a UI-lifecycle hotfix over 1.4.0. It fixes a WinForms ContextMenuStrip disposal race that could throw ObjectDisposedException after layer-menu interaction, without changing 1.4.0 features or config format.

下载 Windows x64Download Windows x64

推荐给绝大多数现代 Windows 电脑。

Recommended for most modern Windows PCs.

1.4.x Stable 包含什么?What is in the 1.4.x Stable line?

1.4.0 将 1.3.1 Beta 线中已验证的 XInput 手柄触发、手柄汇总、任意命名映射层、可选虚拟手柄创建,以及实验性接管的事务/运行健康监测正式带入 Stable。1.4.1 在此基础上只修复界面菜单生命周期问题。

1.4.0 promoted validated XInput triggers, controller aggregation, arbitrary named layers, optional virtual-controller creation, plus the transaction and runtime-health foundation for experimental takeover. 1.4.1 only adds the UI lifecycle fix.

Historical prerelease

历史测试版Historical prerelease

仅用于历史对照与问题复现。日常使用请选择上方 Stable。

Kept for historical comparison and issue reproduction. Use Stable for normal use.

Historical Beta
v1.3.1-beta.2

1.4.0 发布前的最后一个公开测试版。其已验证功能已经进入 1.4.x Stable;保留此版本主要用于回归、对比和复现旧问题。

The final public prerelease before 1.4.0. Validated features have already moved into the 1.4.x Stable line; this build remains for regression and historical reproduction.

关于源码:仓库公开提供源码包,但当前项目没有声明开源许可证。请不要把“源码可查看”理解为自动获得复制、再分发或衍生授权。Source note: source packages are publicly visible, but the project currently declares no open-source license. Source availability should not be interpreted as automatic permission to redistribute or create derivatives.

下载好了?下一步只做一件事。Downloaded? Do one thing next.

先做一个最简单的映射并测试默认紧急停止,再开始做复杂 Hold、循环、手柄或映射层。这样最容易确认你的环境和输入链路都正常。

Create one simple mapping and test the default Emergency Stop before adding complex Holds, loops, controller output or layers. It is the fastest way to verify your environment.